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Hyper light drifter map art
Hyper light drifter map art













hyper light drifter map art

It doesn't help that your collected modules show up on both layers, which makes things even more confusing. Unfortunately, it's difficult to pinpoint which underground room lies underneath which above ground entrance, and things are exacerbated by the underground areas not being very interconnected, so if you want to get to a certain underground room, you'll have to squint at the map, try to figure out where the elevator corresponds to on ground level, and then take said elevator down. It's exacerbated by the map being split up into two layers - above ground and underground, with numerous elevators connecting the two. What it doesn't do is tell you anything about which doors you've gone into, elevators you've gone down (neither doors nor elevators are marked), gear bits (upgrade tokens) you have or haven't collected, or anything else. The map lets you know how many major collectibles (modules) you've done for a region (8 modules each for East/North/West/South for 32 pieces), and it marks the ones you've already collected on the map. This is likely to be a matter of opinion in the current era of less is more/minimalist/figure it out yourself games, but I can't stand how worthless the map is.

hyper light drifter map art

I just started Hyper Light Drifter after getting it cheap from a Humble Monthly a while back, and it's great! I love the look, and I'm a fan of the dash-heavy, crunchy combat with generous amounts of hitstop and screen shake for each impact.















Hyper light drifter map art